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Server2 SAM Test Summary and rules going forward standard

All December we ran a test on Server#2. The goal was to slow down player progression in the early phases. We specifically targeted the power teams who were using mini-copters to shortcut/cheese several monument puzzles. Our solution had a few pieces. Place extra SAM sites at launch, water-treatment and the train-yard.  These three puzzles in particular were being hit 24/7 by power teams and many were gaining full T3 benches in mere hours.   Dome will remain an open air pvp area. In the first 24-48 hrs mini-copter and scrap transport spawns were severely turned down(90% range).  This forced more people onto the roads and into monuments. Increase the decay of the mini-copters slightly to promote turnover. Almost immediately we noticed more ...

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